Using Hercules
Detections
What Hercules looks for and how it decides.
Hercules covers the main ways players gain an unfair advantage. Detections are updated continuously as new cheat clients appear.
| Area | Examples of what it catches |
|---|---|
| Combat | Aim assistance, automated clicking, reach and other unfair fighting advantages |
| Movement | Flying, speed and other movement the game doesn't allow |
| World & packets | Assisted building, timing and network manipulation |
Accuracy first#
A false ban costs you a player, so Hercules waits until it is confident before acting. Many detections look at behaviour across many fights instead of a single moment, which is why some punishments are not instant.
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We don't publish the exact list of checks or how they work. Keeping that private makes Hercules much harder to bypass.
Still stuck? Open a support ticket