HERCULES

Using Hercules

Detections

What Hercules looks for and how it decides.

Hercules covers the main ways players gain an unfair advantage. Detections are updated continuously as new cheat clients appear.

AreaExamples of what it catches
CombatAim assistance, automated clicking, reach and other unfair fighting advantages
MovementFlying, speed and other movement the game doesn't allow
World & packetsAssisted building, timing and network manipulation

Accuracy first#

A false ban costs you a player, so Hercules waits until it is confident before acting. Many detections look at behaviour across many fights instead of a single moment, which is why some punishments are not instant.

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We don't publish the exact list of checks or how they work. Keeping that private makes Hercules much harder to bypass.

Still stuck? Open a support ticket

Detections · Docs · Hercules Anticheat